I always intended to rerender this one. The older pic (now removed from the gallery) was rendered with the standard 3dsmax Light-tracer algorithm. This one is rendered with Mental Ray and the materials on the cans have been tweaked to better match an actual RedBull can. The depth-of-field is anything but subtle, though it does look softer than in the previous render.
I'm still not entirely satisfied with the look so I might do another re-render some day, we'll see...
Rendertime was 6 hours, 22 minutes on an Athlon XP 2600 with 1GB RAM.

[3D Program: 3dsmax]
[Platform: PC(Win)]
[Year: 2004]


[gallery]

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